4–6 years of experience as a 2D Artist in game development (mobile experience a strong plus),
A strong portfolio demonstrating concept art and final in-game assets,
Solid understanding of color, lighting, composition, and visual storytelling,
Comfortable working across multiple art styles (stylized, casual, semi-realistic),
Excellent communication, organization, and collaboration skills,
You should have hands-on experience with:
Adobe Photoshop, primary painting and texturing tool,
AI tools (e.g., for reference generation or ideation, understanding responsible use is a plus),
Figma, for mockups and interface layout,
Procreate and/or Clip Studio Paint, digital sketching and illustration,
Knowledge of asset optimization, sprite atlases, and texture compression,
Nice to Have,
Experience creating marketing visuals and App Store artwork,
Background in animation, illustration, or graphic design.